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Using Game-Based Learning to Teach Cultural Content

March 8, 2020 Leave a Comment

Photo credit: Pixabay user TheAndrasBarta under a Pixabay license

Editor’s note: This post was first published in InterCom, a free, customized weekly newsletter, offered by the Center for Applied Second Language Studies (CASLS). Thank you, CASLS, for giving us permission to re-publish!

In the earliest years of my career, I was often admonished to teach less culture, because “it’s not a history class!” Instinctively, I felt that cultural information was an excellent vehicle for teaching language in a solid, useful context. More recently, I have become interested in the application of game theory to language learning. I was especially interested in virtual reality platforms because of their potential for more authentic cultural experiences, but the available media were too cumbersome for the secondary classroom.

Last summer, I had the opportunity to attend the Games2Teach Collaboratory sponsored by the Center for Applied Second Language Studies and the Center for Open Educational Resources & Language Learning. When the presenters introduced escape room scenarios, cryptography, and puzzle building as teaching mechanisms, it was like the light went on. Within the workshop, another teacher and I began to develop a rough prototype for an escape room game. I used that framework to develop a game based on the witch trials of Zugarramurdi. This first one was extremely time consuming to develop, as I was still learning to build the codes and puzzles.

However, that first game was a tremendous success. My students loved it. I also invited several colleagues to play. I had them play in teams of four; both the students and the adults were completely engaged, and they retained the material well. The theory behind game-based learning, as presented in the workshop, suggests that when students manipulate the codes and puzzles to acquire the target information, the deductive reasoning (and even intuitive leaps to answers) required of them in the process significantly boosts retention by making the material more tangible and more valuable to the student.

I have since built a more challenging escape room scenario based on the relocation of Franco’s tomb and the associated political upheaval. The process of building the codes and puzzles was much quicker this time, because I had a better understanding of the mechanisms. The greatest challenge is choosing which pieces of information to target and build puzzles around; students need to manipulate codes, clues, and puzzles that will lead them to those specific constructs.

Application of game theory to the traditional classroom requires a fairly radical revision of how we address the material. The game drives students to collaborative and inquiry-based learning; it also encourages critical thinking, persistence, and some very real-world problem-solving skills. The feedback has been incredibly enthusiastic, and I will continue to build and incorporate these activities.

  • Read Shannon Hill’s classroom activity “Escape Room Games in the AP Spanish Classroom” on the CASLS InterCom website, in which students develop critical thinking and problem solving skills, communicate with their teammates in Spanish, and acquire and retain information related to the Basque witch trials of the 17th Century

Shannon L. Hill, M.A., is a teacher of high school Spanish, including AP Spanish Language and Culture, at The John Cooper School in The Woodlands, TX. Her career spans 28 years of teaching experience at both the high school and college levels.

Filed Under: Spanish, Technology-based language learning Tagged With: AP, Franco, Games2Teach, Spanish, Zugarramurdi

A New Grant and New Projects for COERLL

December 16, 2018 Leave a Comment

COERLL is thankful to have received the Title VI language resource center grant for 2018-2022, which means we have a lot of new projects in the works. You can read a summary below, or learn more on the Projects page of our website, which has more details about the projects and who is leading them. Be sure to also check out the website for the fifteen other Title VI language resource centers.

Teaching Materials

Trayectos: A Multiliteracies Approach to Collegiate Spanish is a collection of performance-based OER for beginning and intermediate second language learners of Spanish, developed by Texas A&M faculty and graduate students using the Learning by Design approach.

Teacher development

COERLL provides teacher development through workshops and online communities, where participants’ own work is published for other teachers to use.

Texas Coalition for Heritage Spanish (TeCHS) is a platform for members to share data and pedagogical resources, collaborate on best practices, connect with community organizations, and advocate for Spanish heritage language teaching.

Games2Teach Collaboratories are interactive workshops where teachers play technology-mediated games, learn how game design principles promote language acquisition, and learn to implement games in their classrooms. Based on work by CASLS and CERCLL.

Foreign Languages & the Literary in The Everyday (FLLITE), a project with CERCLL, aids instructors in designing their own literacy-based lessons that focus on the poetics of everyday language (letters, YouTube videos, etc.).

K-12 initiatives

Juntos: The Heritage Spanish Lesson Project is a series of proficiency-based lessons related to personal life, college tasks, career readiness, and civic participation for Heritage Spanish learners in grades 6-12.

Recorridos: AP Spanish Literature Anthology is a multi-volume anthology series of Hispanic literature for AP and other advanced students. Each textbook includes reading activities and glosses, historical and cultural information, and assessments.

Less Commonly Taught Languages 

Her Şey bir Merhaba ile Başlar (Everything Begins with a Hello) is an open-source, online curriculum for Intermediate-Mid Turkish students.  Learners use language to investigate, explain and reflect on contemporary Turks’ socio-cultural practices and products.

OER for Teaching and Learning Nahuatl aims to develop 30 units of online Huasteca Nahuatl multimedia learning materials for speakers of Spanish and English.

Reality Czech: A Course in Contemporary Czech Language and Culture is an online curriculum for beginning and intermediate language students. Modules follow a sequence of pre-class, in-class, and post-class activities ideal for a flipped classroom.

Two projects will add to COERLL’s existing Portuguese materials. Brazilpod Teacher’s Guide and Lesson Index helps users integrate media from the Brazilpod website into their teaching and learning. For the intermediate course ClicaBrasil, COERLL will provide a printed textbook to accompany the online videos and readings.

COERLL also provides consultation about open pedagogical design to project teams supervised by other grant-funded entities.

Outreach and dissemination

COERLL connects to teachers through newsletters, blogs, and social media. We support teachers’ work by offering stipends for materials creation as part of the Collaborators Program, and by awarding digital badges in the Language OER Network (LOERN). At the University of Texas, COERLL and other Title VI entities will reach out to students and instructors through More Than A Skill events about language learning as an ethical act.

Research

COERLL’s main publications will be the fully-refereed online journal Language Learning & Technology, co-sponsored by the National Foreign Language Resource Center and Center for Language & Technology (both at University of Hawai’i), and “Open Education and Foreign Language Learning and Teaching”, an openly-licensed book of case studies.

 

Filed Under: COERLL updates, Spanish Tagged With: BrazilPod, ClicaBrasil, COERLL, Czech, games, Games2Teach, heritage, intermediate, K-12, language, Language Learning and Technology, language OER network, LCTL, learning, less commonly taught language, LOERN, Nahuatl, online, Portuguese, Recorridos, Spanish, TeCHS, Trayectos, Turkish

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